Crystal was EA Chillingo’s social networking technology providing challenges, leaderboards, achievements and gifting across EA Chillingo’s portfolio of applications.
Crystal was designed to be an overlay that was integrated within a game and would be displayed at key points within the game flow.
I was responsible for the following features:
- Client side UI functionality
- iOS support.
- Plugins for Unity, Marmalade and Adobe AIR
- SDK builds and distribution to EA Chillingo technical partners
- Continuous Integration configuration
- Server-side support and configuration (Google App Engine)
- Technical documentation
- Technical support for developers